Masters of the Universe: Teela’s Secret”

There was a change in cartoons in the 1970’s, following a misplaced furor about violence in children’s cartoons. Violence, even cartoon violence, was suddenly forbidden. That was the reason you never saw Thundarr the Barbarian decapitate anyone with his Sun Sword. It was why Cobra pilots always bailed out before their jets exploded. It was why GI Joe and Cobra used laser weapons that only seemed to affect tanks and jeeps instead of ordinary rifles and machine guns. (The latter was also cheaper to animate.)

It forced writers to develop new and different (or old and different) stories and plot devices on a weekly basis.

Enter Mind Control.

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Agents of S.W.I.N.G.

Agents of S.W.I.N.G.” – an RPG by Postmortem Studios (2011)

Agent, the world faces many threats, threats more dangerous and more immanent than nuclear annihilation. You have been selected to join the secret guardians of the world.

A #HypnoMediaCollection entry.

An RPG based on British television programs from the Swingin’ 60’s and Rockin’ 70’s, from crime dramas to science fantasy. And, as with many RPGs, it includes rules for some form of hypnosis.

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Enchantment and Illusionism

Enchantment: Fire in the Mind” and “Illusionism: Smoke and Mirrors” by Mongoose Publishing. Two “Encyclopedia: Arcane” supplements for the 3rd Edition of Dungeon & Dragons for their respective schools of wizardry.

These books were written to augment D&D with additional spells, magic items, feats and prestige classes. This was possible because of the Open Gaming and D20 Licenses for 3rd edition D&D by Wizards of the Coast in the early 2000’s.

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Devil Girl From Mars” Publicity Stills

A whole set of images from the movie “Devil Girl From Mars”, posted by writer Bruce Sterling.

Patricia Laffan as the title character.

A really awful aliens-from-space movie: Martian woman Nyah (Patricia Laffan) comes to Earth to kidnap Earth men to help repopulate Mars after a devastating war between the sexes. She traps a group of people inside an inn within an “electric wall”, which allows the film to be shot in the studio instead of on location. Nyah possesses the power of invisibility and a hypnotic stare, and a robot companion named Chani who uses a disintegrator ray. The movie’s ad line says it all: “She Wanted to Take Young Men Back To Mars.” Comparison to “Mars Needs Women” are obvious, even though the latter was produced over a decade later.

GuildWars 2: “The Floating Grizwhirl”

I was a fan of the original GuildWars online MMORPG from the first moment I discovered it included the Mesmer profession for player characters. I played it for several years and still do on occasion, but I long since did everything I could and even creating a new character with a different profession wasn’t all that interesting any longer. Now I’ve found a similar interest in the sequel game, GuildWars 2.

Three years ago, ArenaNet released GuildWars 2. One of the great mysteries surrounding the release was the final character profession, which was (as many players were hoping) again the Mesmer profession, much changed from the first game, alas. GuildWars 2 was, like its predecessor, a non-subscription game, with only the initial payment for the client software the only main outlay to play the game. At the time, and since, I couldn’t really afford the (admittedly minimal) cost, plus, at the time, I didn’t have a fast enough Internet connection that could handle the massive size of the client download. Therefore, I parked my interest in the game and carried on with other things.

Just recently, however, ArenaNet “unlocked” the game, so people could play it for free. Granted, access is limited to only two characters, and other aspects are limited or locked, but the core elements are still available. I decided to give it a try and I’ve been hooked ever since.

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