“Masters of the Universe: Teela’s Secret”

There was a change in car­toons in the 1970’s, fol­low­ing a mis­placed furor about vio­lence in children’s car­toons. Vio­lence, even car­toon vio­lence, was sud­den­ly for­bid­den. That was the rea­son you nev­er saw Thun­darr the Bar­bar­ian decap­i­tate any­one with his Sun Sword. It was why Cobra pilots always bailed out before their jets explod­ed. It was why GI Joe and Cobra used laser weapons that only seemed to affect tanks and jeeps instead of ordi­nary rifles and machine guns. (The lat­ter was also cheap­er to animate.)

It forced writ­ers to devel­op new and dif­fer­ent (or old and dif­fer­ent) sto­ries and plot devices on a week­ly basis.

Enter Mind Control.

⇒ Con­tin­ue read­ing ““Mas­ters of the Uni­verse: Teela’s Secret””

Agents of S.W.I.N.G.

“Agents of S.W.I.N.G.” – an RPG by Postmortem Studios (2011)

Agent, the world faces many threats, threats more dan­ger­ous and more imma­nent than nuclear anni­hi­la­tion. You have been select­ed to join the secret guardians of the world.

A #Hyp­no­Me­di­a­Col­lec­tion entry.

An RPG based on British tele­vi­sion pro­grams from the Swing­in’ 60’s and Rock­in’ 70’s, from crime dra­mas to sci­ence fan­ta­sy. And, as with many RPGs, it includes rules for some form of hypnosis.

⇒ Con­tin­ue read­ing “Agents of S.W.I.N.G.”

Enchantment and Illusionism

“Enchantment: Fire in the Mind” and “Illusionism: Smoke and Mir­rors” by Mon­goose Pub­lish­ing. Two “Encyclopedia: Arcane” sup­ple­ments for the 3rd Edi­tion of Dun­geon & Drag­ons for their respec­tive schools of wizardry.

These books were writ­ten to aug­ment D&D with addi­tion­al spells, mag­ic items, feats and pres­tige class­es. This was pos­si­ble because of the Open Gam­ing and D20 Licens­es for 3rd edi­tion D&D by Wiz­ards of the Coast in the ear­ly 2000’s.

⇒ Con­tin­ue read­ing “Enchant­ment and Illusionism”

“Devil Girl From Mars” Publicity Stills

A whole set of images from the movie “Dev­il Girl From Mars”, post­ed by writer Bruce Sterling.

Patri­cia Laf­fan as the title character.

A real­ly awful aliens-from-space movie: Mar­t­ian woman Nyah (Patri­cia Laf­fan) comes to Earth to kid­nap Earth men to help repop­u­late Mars after a dev­as­tat­ing war between the sex­es. She traps a group of peo­ple inside an inn with­in an “elec­tric wall”, which allows the film to be shot in the stu­dio instead of on loca­tion. Nyah pos­sess­es the pow­er of invis­i­bil­i­ty and a hyp­not­ic stare, and a robot com­pan­ion named Chani who uses a dis­in­te­gra­tor ray. The movie’s ad line says it all: “She Want­ed to Take Young Men Back To Mars.” Com­par­i­son to “Mars Needs Women” are obvi­ous, even though the lat­ter was pro­duced over a decade later.

GuildWars 2: “The Floating Grizwhirl”

I was a fan of the orig­i­nal Guild­Wars online MMORPG from the first moment I dis­cov­ered it includ­ed the Mes­mer pro­fes­sion for play­er char­ac­ters. I played it for sev­er­al years and still do on occa­sion, but I long since did every­thing I could and even cre­at­ing a new char­ac­ter with a dif­fer­ent pro­fes­sion was­n’t all that inter­est­ing any longer. Now I’ve found a sim­i­lar inter­est in the sequel game, Guild­Wars 2.

Three years ago, Are­naNet released Guild­Wars 2. One of the great mys­ter­ies sur­round­ing the release was the final char­ac­ter pro­fes­sion, which was (as many play­ers were hop­ing) again the Mes­mer pro­fes­sion, much changed from the first game, alas. Guild­Wars 2 was, like its pre­de­ces­sor, a non-sub­scrip­tion game, with only the ini­tial pay­ment for the client soft­ware the only main out­lay to play the game. At the time, and since, I could­n’t real­ly afford the (admit­ted­ly min­i­mal) cost, plus, at the time, I did­n’t have a fast enough Inter­net con­nec­tion that could han­dle the mas­sive size of the client down­load. There­fore, I parked my inter­est in the game and car­ried on with oth­er things.

Just recent­ly, how­ev­er, Are­naNet “unlocked” the game, so peo­ple could play it for free. Grant­ed, access is lim­it­ed to only two char­ac­ters, and oth­er aspects are lim­it­ed or locked, but the core ele­ments are still avail­able. I decid­ed to give it a try and I’ve been hooked ever since.

⇒ Con­tin­ue read­ing “Guild­Wars 2: “The Float­ing Grizwhirl””

Copyright © 2010-2022 Terry O'Brien / Arisian Enterprises All Rights Reserved

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