“Dungeons & Dragons” — The Hypnotic Side

When Dave Arne­son showed Gary Gygax the new game he and his friends were play­ing, it prob­a­bly did­n’t occurr to either that they were on the brink of cre­at­ing not only a new game but an entire­ly new type of game, result­ing in a rev­o­lu­tion­ary new gam­ing industry.

Dave Arne­son took the tra­di­tion­al minia­ture game, where minia­tures rep­re­sent­ed groups of indi­vid­u­als and start­ed using them to rep­re­sent indi­vid­u­als. He also added the ele­ments of char­ac­ter class­es and expe­ri­ence lev­els, allow­ing for char­ac­ter spe­cial­iza­tion and growith. This was a rev­o­lu­tion, in that play­ers could project them­selves into the char­ac­ter, devel­op­ing them over time and play. Since both he and Gary Gygax were avid mina­ture ship game play­ers, he shjowed Gary his game and togeth­er they cre­at­ed Dun­geons & Drag­ons.

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