Posts Tagged ‘roleplaying’

About My Absence …

Yes, it has been more than a cou­ple months since I post­ed last, and there’s a rea­son for it.

Well, sev­er­al reasons.

My last post was way back at the end of August, at a time when I was prepar­ing to work on a series of PSA-relat­ed videos for a pro­duc­er friend of mine. The whole sto­ry is told in the post in my pro­fes­sion­al blog here, but the short ver­sion was that soon after I vol­un­teered, I went from edit­ing to active­ly shoot­ing the mate­r­i­al, with the assis­tance of a good friend and his video equip­ment. The edit process took up just about the entire month of August, inter­spersed with some research, leav­ing very lit­tle time left over to car­ry me through into the fol­low­ing months.

Then, instead of writ­ing more blog posts, I was writ­ing oth­er stuff. Among my writ­ing projects:

  • First and fore­most was the release of my first offi­cial Word­Press plu­g­in, Uni­code Char­ac­ter Key­board. It was a long process, as the last sev­er­al weeks of devel­op­ment con­tained a con­stant stream of inno­va­tions and addi­tions until I final­ly decid­ed I need­ed to stop dick­er­ing with the code and just release it. That was a cou­ple of weeks ago and I’m already deep into the first revi­sions. This process included: 
    • Upgrad­ing my web devel­op­ment plat­form to Net­Beans (I had been using Home­Site which was bought up by DreamWeaver which even­tu­al­ly got bought up by Adobe) and wish­ing I had done so much, much ear­li­er. Also installing Tor­tois­eSVN in order to inter­face with the Word­Press Sub­ver­sion con­tent man­age­ment sys­tem and dis­cov­er­ing it also plugged into NetBeans.
    • Set­ting up and trans­fer­ring my com­pa­ny web­site (here) because the Word­Press plu­g­in sub­mis­sion process requires some­place to find the plu­g­in to review it before accept­ing and releas­ing it.
    • Blog­ging about some of the var­i­ous issues relat­ed to writ­ing the Uni­code Char­ac­ter Key­board plu­g­in and blog­ging about my video busi­ness and oth­er video relat­ed sub­jects that caught my atten­tion, all of which can be found here.
  • Sev­er­al chap­ters of and a host of sup­ple­men­tal mate­r­i­al for a pos­si­ble YA SF nov­el, in a future civ­i­liza­tion that make heavy use of psy­chic abil­i­ties for many com­mon func­tions, includ­ing inter­stel­lar trav­el (tele­por­ta­tion) and telepa­thy. One of the cen­tral char­ac­ters is a pow­er­ful telepath who has par­tic­u­lar expe­ri­ence in bypass­ing tele­path­ic shields and using a spe­cif­ic tele­path­ic abil­i­ty to put her tar­gets to sleep.
  • The start­ing chap­ters and some addi­tion­al mate­r­i­al of what might turn out to be a tril­o­gy set in the Paizo Pub­lish­ing Pathfind­er RPG cam­paign world. Once I get more infor­ma­tion about the cam­paign world and fill out a lot of the details I just might sub­mit it; oth­er­wise, its a back­ground study of the cen­tral char­ac­ter, a kit­sune enchantress. I got the idea from see­ing the race described in the cam­paign source books and if I can’t play the char­ac­ter (I’m still try­ing to locate Pathfind­er cam­paigns local­ly) then I’d like to write about her.
  • Notes about a poten­tial man­ga / web com­ic based on the con­cept of a maid cafe where the wait­ress­es are all super­nat­ur­al beings. Three of them are of note: a suc­cubus, a kit­sune and a vam­pire, all of which have hyp­not­ic abil­i­ties. (It some­one wants to pur­sue pub­li­ca­tion, I would be glad to dis­cuss it with them.)
  • A pos­si­ble short sto­ry (inspired by a piece of art here) about what was described as a “Sci-Fi Suc­cubus” which sparked sev­er­al scenes and a pos­si­ble plot but no real sto­ry as yet.

(And is any­one else see­ing a pat­tern with the main char­ac­ters in my fic­tion writing?)

Plus, I am, as always, job hunt­ing. I have at least start­ed my reg­u­lar (but part-time, alas) jobs with the Allen Coun­ty War Memo­r­i­al Col­i­se­um and the Fort Wayne Mad Ants so I’ve had lit­tle con­cen­trat­ed time in which to do the nec­es­sary research and writ­ing to pub­lish each week. Whether I will be able do so in the future remains to be seen, but I am hope­ful to get­ting back to my reg­u­lar schedule.

GuildWars 2 — The Return of the Mesmer Profession

Guild­Wars 2, the fol­low-up to the pop­u­lar MMORPG Guild­Wars, in devel­op­ment now for sev­er­al months, has been slow­ly divulging ele­ments of the game. Over that time, the devel­op­ers dis­closed sev­en of the eight pro­fes­sions in the core game, leav­ing the fans to won­der about the last and whether it would be the pop­u­lar Mes­mer pro­fes­sion. To give some jus­ti­fi­ca­tion for that premise, it was dis­closed that one of the char­ac­ters in one of the pub­lished GW2 nov­els was a mes­mer. Well, now the sus­pense is over. The eighth and final pro­fes­sion avail­able for char­ac­ters has been announced and it is (cue the drum roll) indeed the Mes­mer.

How­ev­er, the Mes­mer in GW2 is a far cry from the dom­i­nat­ing pro­fes­sion it is in GW. The Mes­mer in GW2 is a spell­cast­er that oper­ates pri­mar­i­ly as an illu­sion­ist, with some addi­tion­al abil­i­ties tied to the estab­lish­ment and manip­u­la­tion of their illu­sions. I’m not sure I quite care for this take, because, while illu­sions are a part of what a Mes­mer can do, they weren’t the major part of the GW skill set. (I much pre­ferred using the Dom­i­nate skills as opposed to the Illu­sion or Inspi­ra­tion skills.) I do like that the Mes­mers are able to use pis­tols as a weapon, how­ev­er: it gives them a def­i­nite rogue-ish feel to them.

Now,  giv­en that the new game sys­tem is high­ly depen­dent on char­ac­ter place­ment on the bat­tle­field, I was sus­pect­ing the Mes­mer would be more of a com­man­der type, aid­ing the oth­er char­ac­ters through inspi­ra­tion mag­ic, per­haps being a com­bi­na­tion of the Mes­mer and the Paragon pro­fes­sions from GW. How­ev­er, at least this incar­na­tion allows a Mes­mer to stand on their own with­out requir­ing them to always need a group around them to oper­ate effectively.


His­to­ry: In 2005 I won a copy of the online game Guild­Wars with­out real­ly want­i­ng it. There­fore, I didn’t exam­ine the game for a month or so, fig­ur­ing I didn’t have time for an online game, but the box art­work and some of the things I saw about it online con­vinced me to take a fur­ther look. Lit­tle did I real­ize what I was going to get myself in to.

⇒ Con­tin­ue read­ing ““Guild­Wars””

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