Archive for the ‘Games’ Category

Agents of S.W.I.N.G.

“Agents of S.W.I.N.G.” – an RPG by Postmortem Studios (2011)

Agent, the world faces many threats, threats more dan­ger­ous and more imma­nent than nuclear anni­hi­la­tion. You have been select­ed to join the secret guardians of the world.

A #Hyp­no­Me­di­a­Col­lec­tion entry.

An RPG based on British tele­vi­sion pro­grams from the Swing­in’ 60’s and Rock­in’ 70’s, from crime dra­mas to sci­ence fan­ta­sy. And, as with many RPGs, it includes rules for some form of hypnosis.

⇒ Con­tin­ue read­ing “Agents of S.W.I.N.G.”

Enchantment and Illusionism

“Enchantment: Fire in the Mind” and “Illusionism: Smoke and Mir­rors” by Mon­goose Pub­lish­ing. Two “Encyclopedia: Arcane” sup­ple­ments for the 3rd Edi­tion of Dun­geon & Drag­ons for their respec­tive schools of wizardry.

These books were writ­ten to aug­ment D&D with addi­tion­al spells, mag­ic items, feats and pres­tige class­es. This was pos­si­ble because of the Open Gam­ing and D20 Licens­es for 3rd edi­tion D&D by Wiz­ards of the Coast in the ear­ly 2000’s.

⇒ Con­tin­ue read­ing “Enchant­ment and Illusionism”

GuildWars 2: “The Floating Grizwhirl”

I was a fan of the orig­i­nal Guild­Wars online MMORPG from the first moment I dis­cov­ered it includ­ed the Mes­mer pro­fes­sion for play­er char­ac­ters. I played it for sev­er­al years and still do on occa­sion, but I long since did every­thing I could and even cre­at­ing a new char­ac­ter with a dif­fer­ent pro­fes­sion was­n’t all that inter­est­ing any longer. Now I’ve found a sim­i­lar inter­est in the sequel game, Guild­Wars 2.

Three years ago, Are­naNet released Guild­Wars 2. One of the great mys­ter­ies sur­round­ing the release was the final char­ac­ter pro­fes­sion, which was (as many play­ers were hop­ing) again the Mes­mer pro­fes­sion, much changed from the first game, alas. Guild­Wars 2 was, like its pre­de­ces­sor, a non-sub­scrip­tion game, with only the ini­tial pay­ment for the client soft­ware the only main out­lay to play the game. At the time, and since, I could­n’t real­ly afford the (admit­ted­ly min­i­mal) cost, plus, at the time, I did­n’t have a fast enough Inter­net con­nec­tion that could han­dle the mas­sive size of the client down­load. There­fore, I parked my inter­est in the game and car­ried on with oth­er things.

Just recent­ly, how­ev­er, Are­naNet “unlocked” the game, so peo­ple could play it for free. Grant­ed, access is lim­it­ed to only two char­ac­ters, and oth­er aspects are lim­it­ed or locked, but the core ele­ments are still avail­able. I decid­ed to give it a try and I’ve been hooked ever since.

⇒ Con­tin­ue read­ing “Guild­Wars 2: “The Float­ing Grizwhirl””

30 Days of Hypnosis: Day 12

What’s your favorite pop culture reference about hypnosis?

Whew! So many possibilities.

The first one that comes to mind is “The Hyp­not­ic Eye”. A movie about a sin­is­ter stage hyp­no­tist who entrances his love­ly sub­jects cer­tain­ly plays to many of the pub­lic mis­con­cep­tions regard­ing hyp­no­sis, plus the pro­duc­ers had a pro­fes­sion­al stage hyp­no­tist instruct the actor how to per­form on cam­era as well as hyp­no­tiz­ing the actress­es to go in to a trance on cue. Regret­tably, it suf­fers from low pub­lic knowl­edge so it bare­ly reg­is­ters as a pop cul­ture icon.

Anoth­er one that comes to mind is the clas­sic spi­ral motif that so rep­re­sents hyp­no­sis in pop­u­lar cul­ture. That and the spooky, swirly music that seems to always accom­pa­ny it in any adver­tise­ment or tele­vi­sion episode scene tran­si­tion. The same also goes for dan­gling crys­tals and star­ing eyes.

But I guess my favorite has to be “Tril­by”. No oth­er work so influ­enced the pop cul­ture regard­ing hyp­no­sis through­out its his­to­ry. It is one of the few cul­ture icons that direct­ly influ­enced the Eng­lish lan­guage, with the addi­tion of “Sven­gali” as a term for a manip­u­la­tive mentor.

‘Eve the Illusionist’ — “Red Dragon Inn” (Slugfest Games)

You are among a par­ty of hard-work­ing and hard-play­ing adven­tur­ers. Your par­ty just got back from a hard adven­ture delv­ing into ruins, fight­ing filthy crea­tures and find­ing lots of gold. You all got back to civ­i­liza­tion, and, after get­ting your armor and weapons fixed, replen­ish­ing your sup­plies and pay­ing off any old debts, its now time to par­ty.

Well, at least that’s the intent, and that’s the theme of the game “Red Drag­on Inn” by Slugfest Games. In it, play­ers select one of the adven­tur­ers and attempt to drink the oth­er char­ac­ters under the table or man­age to ‘acquire’ their gold dur­ing their stay in the pub­lic room of the Red Drag­on Inn. Nat­u­ral­ly, the oth­er char­ac­ters are try­ing to do the same thing. The cliché char­ac­ter types include such char­ac­ters as Fiona the Volatile, Dier­dre the Priest­ess, Zot the Wiz­ard (with Pooky, his psy­chot­ic rab­bit famil­iar), Ger­ki the Sneak and Dim­li the Dwarf. But the one that caught my atten­tion was Eve the Illu­sion­ist and one of the cards that the play­er can use dur­ing play.

Eve defies descrip­tion, most­ly because no one knows exact­ly what she real­ly looks like with­out her illu­sions. Her pow­ers have saved her fel­low adven­tur­ers count­less times from extreme­ly gullible monsters.

The Good: Eve is a very skilled Illusionist.

The Bad: She’s been known to use her skills on her fel­low par­ty mem­bers when she gets bored.

Sounds like my kind of character.

And the par­tic­u­lar card? It is this:

Eve the Illu­sion­ist is one of the char­ac­ters in the first expan­sion set (which has been updat­ed, as the orig­i­nal char­ac­ter set was under­pow­ered) to the orig­i­nal game, which now also has a sec­ond expan­sion set. Its a fast and fun game that takes sev­er­al amus­ing lib­er­ties with the whole dun­geoneer­ing trope and for that rea­son alone I plan on get­ting copies of all three at some time.

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