Archive for the ‘Games’ Category

Agents of S.W.I.N.G.

Agents of S.W.I.N.G.” – an RPG by Postmortem Studios (2011)

Agent, the world faces many threats, threats more dangerous and more immanent than nuclear annihilation. You have been selected to join the secret guardians of the world.

A #HypnoMediaCollection entry.

An RPG based on British television programs from the Swingin’ 60’s and Rockin’ 70’s, from crime dramas to science fantasy. And, as with many RPGs, it includes rules for some form of hypnosis.

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Enchantment and Illusionism

Enchantment: Fire in the Mind” and “Illusionism: Smoke and Mirrors” by Mongoose Publishing. Two “Encyclopedia: Arcane” supplements for the 3rd Edition of Dungeon & Dragons for their respective schools of wizardry.

These books were written to augment D&D with additional spells, magic items, feats and prestige classes. This was possible because of the Open Gaming and D20 Licenses for 3rd edition D&D by Wizards of the Coast in the early 2000’s.

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GuildWars 2: “The Floating Grizwhirl”

I was a fan of the original GuildWars online MMORPG from the first moment I discovered it included the Mesmer profession for player characters. I played it for several years and still do on occasion, but I long since did everything I could and even creating a new character with a different profession wasn’t all that interesting any longer. Now I’ve found a similar interest in the sequel game, GuildWars 2.

Three years ago, ArenaNet released GuildWars 2. One of the great mysteries surrounding the release was the final character profession, which was (as many players were hoping) again the Mesmer profession, much changed from the first game, alas. GuildWars 2 was, like its predecessor, a non-subscription game, with only the initial payment for the client software the only main outlay to play the game. At the time, and since, I couldn’t really afford the (admittedly minimal) cost, plus, at the time, I didn’t have a fast enough Internet connection that could handle the massive size of the client download. Therefore, I parked my interest in the game and carried on with other things.

Just recently, however, ArenaNet “unlocked” the game, so people could play it for free. Granted, access is limited to only two characters, and other aspects are limited or locked, but the core elements are still available. I decided to give it a try and I’ve been hooked ever since.

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30 Days of Hypnosis: Day 12

What’s your favorite pop culture reference about hypnosis?

Whew! So many possibilities.

The first one that comes to mind is “The Hypnotic Eye”. A movie about a sinister stage hypnotist who entrances his lovely subjects certainly plays to many of the public misconceptions regarding hypnosis, plus the producers had a professional stage hypnotist instruct the actor how to perform on camera as well as hypnotizing the actresses to go in to a trance on cue. Regrettably, it suffers from low public knowledge so it barely registers as a pop culture icon.

Another one that comes to mind is the classic spiral motif that so represents hypnosis in popular culture. That and the spooky, swirly music that seems to always accompany it in any advertisement or television episode scene transition. The same also goes for dangling crystals and staring eyes.

But I guess my favorite has to be “Trilby”. No other work so influenced the pop culture regarding hypnosis throughout its history. It is one of the few culture icons that directly influenced the English language, with the addition of “Svengali” as a term for a manipulative mentor.

Eve the Illusionist’ — “Red Dragon Inn” (Slugfest Games)

You are among a party of hard-working and hard-playing adventurers. Your party just got back from a hard adventure delving into ruins, fighting filthy creatures and finding lots of gold. You all got back to civilization, and, after getting your armor and weapons fixed, replenishing your supplies and paying off any old debts, its now time to party.

Well, at least that’s the intent, and that’s the theme of the game “Red Dragon Inn” by Slugfest Games. In it, players select one of the adventurers and attempt to drink the other characters under the table or manage to ‘acquire’ their gold during their stay in the public room of the Red Dragon Inn. Naturally, the other characters are trying to do the same thing. The cliché character types include such characters as Fiona the Volatile, Dierdre the Priestess, Zot the Wizard (with Pooky, his psychotic rabbit familiar), Gerki the Sneak and Dimli the Dwarf. But the one that caught my attention was Eve the Illusionist and one of the cards that the player can use during play.

Eve defies description, mostly because no one knows exactly what she really looks like without her illusions. Her powers have saved her fellow adventurers countless times from extremely gullible monsters.

The Good: Eve is a very skilled Illusionist.

The Bad: She’s been known to use her skills on her fellow party members when she gets bored.

Sounds like my kind of character.

And the particular card? It is this:

Eve the Illusionist is one of the characters in the first expansion set (which has been updated, as the original character set was underpowered) to the original game, which now also has a second expansion set. Its a fast and fun game that takes several amusing liberties with the whole dungeoneering trope and for that reason alone I plan on getting copies of all three at some time.

Copyright © 2010-2020 Terry O'Brien / Arisian Enterprises All Rights Reserved

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