Archive for the ‘Games’ Category

Enchantress — Diablo III

The “Dia­blo III” game is one of the most antic­i­pat­ed com­put­er games of the recent past. Fif­teen years after the orig­i­nal game, and lat­er, its even­tu­al sequel, Dia­blo III is now in the hands of eager gamers across the world.

And one of the things they will find in this edi­tion of the game is the avail­abil­i­ty of fol­low­ers: hench­men, so to speak, and one of them is an enchantress named Eire­na. An enchantress that is ful­ly capa­ble of hyp­not­ic magic.

Eirena’s bewitch­ing spells mean doom for your foes – she can force them into a dream­like trance or turn them against one anoth­er, ren­der­ing them eas­i­er to kill.

Eire­na offers ranged sup­port, large­ly spells … to dis­ori­ent her ene­mies and pro­tect her allies. Her illu­sion­ary mag­ic doesn’t deal a tremen­dous amount of dam­age; instead, it focus­es on twist­ing and warp­ing the minds of others.

More­over, her mag­i­cal equip­ment car­ries over the hyp­not­ic imagery

Eirena’s unique equip­ment – enchant­ment focus­es asso­ci­at­ed with scry­ing and hyp­no­tism, like eyes and mir­rors – recalls the ancient mys­ti­cism of her order, pro­vid­ing her with potent increas­es to her abilities.

While I played Dia­blo and Dia­blo II, I am now firm­ly ensconced in play­ing Guild­Wars where I can actu­al­ly play a char­ac­ter pro­fes­sion that casts hyp­not­ic mag­ic (and also have one as a fol­low­er.) How­ev­er, I may give Dia­blo III a sec­ond look.

More infor­ma­tion on the Enchantress and the game of Dia­blo III in gen­er­al can be found here.

“The Hypnotizer” — Sims 3

For a per­for­mance that is mes­mer­iz­ing both on stage and off, the audi­ence will be cap­ti­vat­ed (and con­trolled) when your Sim steps into the spot­light with The Hyp­no­tiz­er, and full col­lec­tion of the Show Stop­ping Styles! With the See­ing Stars Set, in no time at all, your Sims will be see­ing stars!

Why is it that the online games get all the good­ies? The online game / social event net­work Sims3 is now offer­ing a most inter­est­ing item as part of its See­ing Stars Pre­mi­um Con­tent items: the Hyp­no­tiz­er! With the pow­er of the Hyp­no­tiz­er at your com­mand, you can make your­self or oth­er Sims3 char­ac­ters “strut, pout and put it out” as they can be com­mand­ed to flex their mus­cles, jam on the an air gui­tar and act like a chick­en. Just have them stare into the pret­ty spi­ral and let the fun begin!

All of these hyp­not­ic effects can be yours for mod­est price.

Update: I just found the fol­low­ing pro­mo­tion­al video about the Hypnotizer!

‘Beguiler of Wills’ — Magic: the Gathering


Just as it seems every com­e­dy or dra­ma (tele­vi­sion, movies, radio, etc.) even­tu­al­ly adds some form of mind con­trol as a comedic or dra­mat­ic ele­ment, every game sys­tem or sup­ple­ment will also even­tu­al­ly add some kind of hyp­not­ic or mind con­trol mechan­ic or func­tion to the rule systems.

The lat­est expan­sion set from Mag­ic: the Gath­er­ing, Innistrad (or Dark Ascen­sion, both seem inter­change­able on the web­site), is a dark world with vam­pires, were­wolves and dark magicians.

Innistrad is a plane of men­ace and dread where every crea­ture hides a dark­er aspect. Here, hedo­nis­tic vam­pires stalk the shad­ows to quench their thirst, and the full moon can trans­form a sim­ple vil­lager into a sav­age were­wolf. Best to hud­dle inside, Planeswalk­er, lest the hor­rors of this world rend you limb from limb.

Said hor­rors should include the obvi­ous appli­ca­tion of vam­pire mind con­trol, how­ev­er, at least in the card released above, a dif­fer­ent hyp­not­ic par­a­digm is used, that of the beguil­ing enchantress. It appears to be the only such card in this release: Mag­ic: the Gath­er­ing has a host of oth­er cards with hyp­not­ic themes or effects, but this par­tic­u­lar one is espe­cial­ly notable for the sen­su­al imagery includ­ed with the gen­er­al theme.

A Holiday Treat — The (Physical) Hypnosis in Media Collection

As a spe­cial Hol­i­day present, I present the (phys­i­cal) Hyp­no­sis in Media col­lec­tion in its semi-entirety.

The book­shelf unit here holds the main part of the Col­lec­tion. As you can see, it is divid­ed in half, with the left half hold­ing fig­ures and art­work behind the glass doors, larg­er books and fold­ers below, and the doors below hold­ing the media ele­ments that don’t fit any­where else. The right half holds most of the fic­tion and non­fic­tion books. As you can see, the book­case is by no means large enough to hold every­thing, as there are parts of the col­lec­tion on the floor before it.

This is the upper part of the left half, which has the fig­ures and art­work. On the upper shelf you can see the two fig­ures from the Silent Screams fig­ure line, from the movie “The Cab­i­net of Doc­tor Cali­gari” on the top, along with the Princess Ariel fig­ure, and small­er toys with hyp­not­ic themes in the mid­dle. At the back of the low­er shelf as a ani­ma­tion cel of Hyp­no­tia from the “Iron Man” ani­mat­ed series, sev­er­al dozen Hero­Clix fig­ures in the low­er left and my lat­est acqui­si­tion, the Ring­mas­ter mini-bust, in the cen­ter. The box­es on the right con­tain a num­ber of stereo­typ­i­cal hyp­not­ic foci, includ­ing sev­er­al crys­tals and even a cou­ple of hyp­no-disks. The Hero­Clix fig­ures are a large but not com­plete of all of the char­ac­ters with hyp­not­ic or mind con­trol abil­i­ties, includ­ing Pro­fes­sor X, Sat­urn Girl, Super-Goril­la Grodd, the Pup­pet Mas­ter, the Mad Hat­ter, etc.

The fold­ers and note­books on the shelves below the  glass doors con­sists of the results of research projects car­ried out in the past, includ­ing the mate­r­i­al behind the search for ‘Secrets of the Sleep Mer­chants’ detailed else­where, a set of pub­lic­i­ty pho­tographs of Pat Collins and details of her life, com­ic strip and book col­lec­tions and ref­er­ence mate­ri­als, small­er mag­a­zines and pam­phlets that might get dam­aged if put else­where, the two records released by Pat Collins, as well as any­thing that does­n’t fit in any­where else.

The fic­tion part com­pris­es rough­ly 200 pieces, includ­ing sev­er­al col­lec­tions, dou­ble-stacked on the first two shelves and in front of the non-fic­tion stacks on the third shelf.  The non-fic­tion sec­tion also con­tains rough­ly about 200 books, not includ­ing the var­i­ous pam­phlets and book­lets that are in anoth­er book­shelf. These books are strict­ly hyp­no­sis relat­ed: there is a sep­a­rate sec­tion for media ref­er­ences, such as indices and ref­er­ence books on var­i­ous TV series, movies, etc.

This is by no means the com­plete col­lec­tion: there is a stor­age case with sev­er­al dozen video tapes else­where that I am slow­ing dig­i­tiz­ing and con­vert­ing to DVD for­mat, along with the comics col­lec­tion stored in the garage, as well as the reg­u­lar fic­tion col­lec­tion that takes up most of anoth­er bed­room / library. All in all, I esti­mate I have some­where in the range of 500 — 600 books, over 250 comics and dozens of mag­a­zines and papers in the col­lec­tion prop­er and maybe anoth­er cou­ple hun­dred books and I can’t even guess how many comics elsewhere.

GuildWars 2 — The Return of the Mesmer Profession

Guild­Wars 2, the fol­low-up to the pop­u­lar MMORPG Guild­Wars, in devel­op­ment now for sev­er­al months, has been slow­ly divulging ele­ments of the game. Over that time, the devel­op­ers dis­closed sev­en of the eight pro­fes­sions in the core game, leav­ing the fans to won­der about the last and whether it would be the pop­u­lar Mes­mer pro­fes­sion. To give some jus­ti­fi­ca­tion for that premise, it was dis­closed that one of the char­ac­ters in one of the pub­lished GW2 nov­els was a mes­mer. Well, now the sus­pense is over. The eighth and final pro­fes­sion avail­able for char­ac­ters has been announced and it is (cue the drum roll) indeed the Mes­mer.

How­ev­er, the Mes­mer in GW2 is a far cry from the dom­i­nat­ing pro­fes­sion it is in GW. The Mes­mer in GW2 is a spell­cast­er that oper­ates pri­mar­i­ly as an illu­sion­ist, with some addi­tion­al abil­i­ties tied to the estab­lish­ment and manip­u­la­tion of their illu­sions. I’m not sure I quite care for this take, because, while illu­sions are a part of what a Mes­mer can do, they weren’t the major part of the GW skill set. (I much pre­ferred using the Dom­i­nate skills as opposed to the Illu­sion or Inspi­ra­tion skills.) I do like that the Mes­mers are able to use pis­tols as a weapon, how­ev­er: it gives them a def­i­nite rogue-ish feel to them.

Now,  giv­en that the new game sys­tem is high­ly depen­dent on char­ac­ter place­ment on the bat­tle­field, I was sus­pect­ing the Mes­mer would be more of a com­man­der type, aid­ing the oth­er char­ac­ters through inspi­ra­tion mag­ic, per­haps being a com­bi­na­tion of the Mes­mer and the Paragon pro­fes­sions from GW. How­ev­er, at least this incar­na­tion allows a Mes­mer to stand on their own with­out requir­ing them to always need a group around them to oper­ate effectively.

Copyright © 2010-2022 Terry O'Brien / Arisian Enterprises All Rights Reserved

Skip to toolbar