Archive for the ‘Cartoons and Anime’ Category
The Ringmaster — Marvel Mini-Bust
The Ringmaster (and his Circus of Crime): is there ever a group as sorry as these criminals in all of comics? A truly second-tier villain and his henchmen who probably are the joke of the super-villain community.
… inevitably, the Ringmaster and his Circus of Crime end up being defeated by whatever Marvel Super-Hero happens to be attending the show.
Which appears to be just about every super-hero. from Daredevil to Spider-Man to Howard the Duck: they were even defeated by Power Pack! Still, you have to admire the man’s determination (or just plain stupidity) for coming back again and again.
But this post isn’t about the character, its really about the mini-bust sculpted by Troy McDevitt (seen above) which is the latest addition to the collection. After all, the character is so iconic that it certainly deserves a place in the collection, especially when I found it at the comics store Friday afternoon, on the sale rack. Not that the character was that unpopular as to have (or not have) a following, it was damaged, so I got it for 90% off. The damage? One of the Ringmaster’s trademark drooping mustaches is completely broken off. I could somehow find a way to repair it so I’m not that worried: besides, I’m not likely to have it out of the box.
The Science Fiction Encyclopedia — Online
A website that I will be investigating further is the Science Fiction Encyclopedia website. An outgrowth of the 1995 encyclopedia of the same name edited by John Clute and Peter Nichols and published in collaboration with Gollancz SF Gateway, this is an attempt to be a comprehensive encyclopedia of the authors, themes and culture related to science fiction (and fantasy as well.) The encyclopedia is currently in beta release.
As expected, one of the topics in question is HYPNOSIS, which lists a number of the early works involving hypnosis and mesmerism, including a few I was not aware of, such as “Kalee’s Shrine” by Grant Allen and May Cotes. The website definitely bears further investigation.
Note: Several years ago, I wrote the article on “Hypnotism” for the second edition of the Greenwood Encyclopedia of Science Fiction and Fantasy, which is apparently not connected with this online version.
Io9 — A Mind Control Double Whammy or Double Miss
Last week, website Io9 published not just one, but two posts dealing with mind control themes. However, I have to give both posts only a mediocre rating.
People Who Gained Superpowers From Being Brainwashed
Ten individuals from SF literature, movies, television, comics, etc, all of whom acquired their powers from being brainwashed. Unfortunately, the histories of these individuals don’t quite match up with description.
Commentary: Unfortunately, out of the list given, only a couple actually fit this title. The rest were indeed brainwashed (or something similar: the article’s definition of brainwashing is overly broad) and gained superpowers but those powers were not directly the result of the brainwashing. (I’m taking a more literal view of the title here than I suspect the author does: I still think its misleading.)
The only ones listed that actually fit the description would be Captain Underpants, an autocratic elementary school principal who was hypnotized into becoming the superhero Captain Underpants when triggered; the Marvel characters Black Widow and Winter Soldier, both Soviet Cold War black ops who were brainwashed into their identifies as part of their training; and River Tam, again, brainwashed as part of her physical and psychic training.
Most of the others were brainwashed and given powers at the same time, but being brainwashed was not the cause or source of those powers. Even others, such as Simon Phoenix (“Demolition Man”), already had their abilities before being brainwashed, or Max Guevara (“Dark Angel”), who was already being brainwashed before his training (on top of genetic tinkering which occurred before birth.)
And at least one doesn’t even come close to fitting the brainwashing theme: the Marvel character Captain Universe, the identity taken by anyone possessed by the Uni-Power. Although the description says that when possessed by the power, they gain heroic attitudes, but this is more a case of those attitudes already present in the person selected.
Another that doesn’t fit the theme is Neo from the Matrix movies: the article tries to claim his training in the martial arts through memory implants is a form of brainwashing, yet the concept also has to include some kind of mental control, which is not apparent. The article says that the brainwashing included indoctrination about rejecting the reality of the Matrix but I think that’s just assumption on the part of the author.
Recommendation: Not recommended.
10 Mind Control Clichés
10 clichés that seemingly every evil mind controller has. Well, not every one, but a lot from the comics to have many of them, but there are as many exceptions to the rules as there are examples. A couple seem to really reaching to be included, and some of the cliches are also woefully incomplete. For example:
1 ) Mind controllers compensate for a lack of physical prowess: when you look at most mind controllers, you are struck by their physical deformaties: Professor X is wheelchair bound, the Puppet Master is dwarfish with an oversized head, Mesmero has green skin, Hector Hammond has an incredibly enlarged head, etc. Yes, this is a valid cliche, but always for men and only for men, never for women. The cliche for mind controlling women like the White Queen, Saturn Girl or Hypnotia is that they are the opposite, exceptionally physically endowed (in all senses of the word.)
2 ) Fingers on the forehead: Primarily used only by the characters with psychic abilities, which is a significant but still proportionally small group of mind controllers. There are about as many (Vampirella) who use the “look into my eyes” cliche, others who use magical gestures (Mandrake the Magician) and then there’s the ones who use strictly mechanical devices (the Controller, Universo) who don’t have any kind of gesturing. (Then again, Universo, in his first incarnation, did tend to grandstand a lot.)
3 ) Psychic manipulation, mind-warping drugs, hypnosis, and subliminal nudging: Of course, there’s also mechanical devices (Doctor Drakken’s mind control chip or the MKUltra machines), alien implants, sorcery and, of course, don’t forget the Orbital Mind Control Lasers. (I wonder who’s controlling them this turn? If I don’t know, then probably I’m not cleared for that information. Fnord.)
4 ) Brainwashing henchmen: While it may be the heroes best way to infiltrate the villain’s headquarters or to avoid capture (“These aren’t the droids you’re looking for.”) its better used by the villain to ensure the loyalty of his underlings.
5 ) It’s poor form to mind control non-villains: Yet even the heroes do it, except they have episodes of angst about it: how many times did Professor X mind-wipe people who saw the X‑Men, or, in the first movie, mentally blank an entire mall because one of his students used his powers without permission? Then there’s also the famous incident when Zatanna magically erased specific memories in a number of Justice League opponents, setting off what would be a seriously tragic event and the near-collapse of the League itself, many years later.
6 ) Blank stares: Blank stares are the hallmark of mind control, but they’re only part of the overall whole picture of the total blank look of someone totally entranced. However, in the Orient, its a little different: mind control is shown by a totally featureless iris.
7 ) Mind controlling hats and helmets: Not a very prevalent cliche here, and one that is almost strictly a source of controlling the one wearing the hat: about the only one who makes considerable use of the cliche here is the Batman villain the Mad Hatter; maybe he holds the patent on the design and doesn’t market it?
8 ) Mind controllers are creepy: Its one of the first things any mind controller learns, how to keep their powers a secret (even if it takes using their powers to do so.) Such powers also make very good Psychological Disadvantages: Deep Secret for heroes to have.
9 ) Everything’s more awesome on the astral plane: The Astral Plane only because the vacation spot of choice for psychic battles once Steve Ditko started drawing Doctor Strange, but even then it is overrated. Mostly the battles take place in the mind of one or both of the combatants, although sometimes the battle is between invisible mental projections.
10 ) Mind control battles end with everyone’s brains exploding and faces melting: The image here is so 80’s. Nowadays such battles tend to end with only a bloody nose or bleeding from the ears as the only sign of a struggle.
Commentary: In trying to violate every one of the 10 listed clichés, the author actually managed to create the most boring mind controlling character ever seen.
Recommendation: Only half recommended.
“MM!”
Practically everyone in this show has some kind of mental hangup, and that’s the focus of the series.
For the three main characters, they all have full-grown psychological disorders that conflict and cooperate at the same time. The male lead Tarou is a masochist, but only when women do the damage; Mio is a sadist and, in classic anime style, is self-conscious about her flat breasts; and Arashiko of the abundant breasts cannot stand being touched or even being around men and will even attack them if they get too close. Therefore, Tarou is in ecstasy when Mio or Arashiko hit him, and they do, a lot, as Mio gets inordinate pleasure from doing so whereas Arashiko does so when flustered or by accident and is immediately sorry.
Its also the running joke, that Mio is always trying to find ways to ‘cure’ Tarou’s masochism (including an candle-lit exorcism) that always wind up reinforcing his masochism instead of curing it. Of course, one of those ways involves hypnosis.
The rest of the cast all have their hangups as well: Tarou’s mother and teen-aged sister are extremely overly affectionate toward him (both want to marry him) and even compete with each other (and his girlfriends) for his affections; Tarou’s friend Tatsukichi is a cross-dresser (and quite good at it) and seems to have an alternate personality emerge when dressing as a woman; Noa, a senior, although her appearance is still that of a younger girl, is a genius who never had a childhood as she had to study all the time, and who always refers to herself in third-person; Noa’s assistant YukinojÅ is a major lolicon (fan of prepubescent girls) and joined the Inventor’s Club to be closer to Noa; and school nurse Michiru knows all about everyone’s hangups, possesses an apparently unlimited supply of cosplay costumes and loves to take pictures of the students in them.
Needless to say, the entire series is NSFW.
‘Nix on Hypnotricks’ — Popeye the Sailor
[http://www.imdb.com/title/tt0033956/]
Description: Sinister hypnotist Professor I. Stare (Hypnotist “10¢ a Trance”) is practicing his hypnotism on a goldfish but the goldfish isn’t cooperating. Instead, he fumes, he wants a human subject. Going to the phone book, he picks a name at random and dials Olive Oyl, whom he entrances with a gesture (and lighting bolts coming out of his fingers through the telephone toward Olive) and gives her a simple command: “Come to me!” Entranced, Olive marches out, arms outstretched like a sleepwalker, and narrowly avoids any number of dangers on the way and has to be continuously rescued by Popeye. Finally frustrated with all of the obstacles he faced, Popeye pulls out his can of spinach and transforms into Super-Popeye (complete with “S” from the spinach can on his chest) and puts an end to the sinister hypnotist’s plot, but at the expense of Olive’s anger: once she is awakened from her trance, she has no memory of what happened, knowing only that Popeye slapped her. The beating he takes from an indignant Olive is worse than anything he ever takes from his old enemy Bluto, especially because he refuses to defend himself.
History: ‘Nix on Hypnotricks’ was the 101st Popeye cartoon released by Fleischer Studios. It came at a time of growing dissent between the Fleischer brothers and the Fleischer Studios was bought by Paramount Studios. All of the Fleischer Popeye cartoons have been released through Warner Home Video’s Popeye the Sailor DVD box set series: this episode can be found on Popeye the Sailor: 1941–1943, Volume 3.
Commentary: This cartoon was one of my very first examples of hypnosis in the media that I can remember. The image of Olive, entranced and sleepwalking, stayed with me for decades and I only recently discovered a copy on YouTube. It is a very stereotypical view of hypnosis, not surprising given that it was released in 1941. You have the stereotypical swami (turban, mustache and pointy beard) using hypnotic gestures and lightning bolts from his hands that hypnotize, the blank stare of his hypnotized victim who proceeds to walk in the hypnotized / sleepwalker pose with her arms firmly outstretched before her: all it needs is a few “Yes, master“s thrown in to have the complete set.
Trivia:
- This was the second Popeye cartoon involving hypnosis: the first was the 1935 cartoon ‘The Hyp-Nut-Tist’ with Bluto as a smarmy swami stage hypnotist. This B&W episode would be remade in color as ‘The Balmy Swami’.
- The Superman motif is because the Fleischer Studios were also producing the excellent “Superman” cartoons at the same time.